A game mechanic experiment based on bomb discovery using distance probes.

  1. Put probe to have clues about relative distance of the bombs in the probe area
  2. Use several probes to more precisely target the position of the bombs
  3. Guess and flag bombs
  4. Validate a probe to clear the area and disable flagged bombs
  5. Disable all bombs to win

Be careful!

When circles intersectthere is a strong probability for the
bomb to be at the intersection
but there are also other possibilities


Challenges

You can try to win in 2 different ways:

  • as fast as possible
  • using fewer probes

Maybe some interesting strategies will emerge.


Contact

Follow me on twitter

Check my other games

If you have ideas to make this game fun, let me know.

More information

Published 155 days ago
StatusReleased
PlatformsHTML5
Rating
(10)
AuthorTortue
GenrePuzzle
Tags2D, Abstract, bomb, minesweeper, Mouse only, Short, Singleplayer, vector
Average sessionA few minutes
InputsMouse

Development log

Comments

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i really don't ge this game.. why do you lose if you didn't flag where it was??

It's a bit like Minesweeper game. With distance probe.

WTF is this game?? How do you play it? Why do you lose if you didnt' gues the bomb????

uhhh actually the goal of the game is to guess the bomb. By putting probes. Probe indicates distance. One probe only is not enough to guess the position so you have to put several probe to find a common intersection.

Are there any plans to make this game a mobile app?

I'd like but it's a bit of work and i don't earn money with this, so it's not my priority.

Awesome game.. Do u allow embedding? Id love to embed it on ozogames. Thank you

Thanks! You're allowed to embed it, with the credit and link. If you make millions dollars, I want a bit of it. And it would be fair to support me ;)

Thank You. I don't know about a million but am sure we can make at least 950,000 . :) I don't put any ads on the games I embed, actually I dont even have ads on the site. I agree with the other commenter about it being a good mmo game. Maybe like bonk.io? where upto 8 people can play together in a map and the one who discovers the most bombs win? It's easy for me to just imagine it, but harder to code isnt it. Anyways great game and I'll send you the link in a few mins on reddit. Do u have twitter or other social media. I usually link to the dev's social media or website too.

Never mind. Found your website. Will tweet you the link later.

the MMO version is a great idea I keep in mind but it's a bit too much work for now.  But I will do it one day!

(Edited 1 time)

no official twitter account yet but a facebook page. I post in french but projects are in english.

EDIT : twitter account \o/

(+1)

Supported! Keep developing this!

(+1)

Thank you so much! It means a lot!

Very fun game! I played for 2 games for about an hour and a half~.

Is it possible for the game to detect that you've won? so far I've placed all my flags, then purposely triggered a mine only to find that I was 100% correct. Is the flagging just very sensitive?

Thanks!

Do you know that if you left-click on a probe it will validate the flagged bombs? When all probes are validated (and all bomb discovered) then you win. I think you deserve a big bonus for having flagged all bombs without validating a single probe!

Yep, flagging is very sensitive, just like minesweeping ;)

(Edited 1 time) (+1)

Very cool game. It would be great if you could make the timer pause if I take off browser focus (say, to check a different tab on something unrelated while playing).

EDIT: It would also be helpful if all the mines were revealed upon losing for educational purposes.

EDIT #2: It would be awesome if we could control map size. Maybe Triangulation could be continually procedurally generated and even be made into an endless MMO! For example, here is an infinite Minesweeper MMO: https://mienfield.com

(Edited 1 time)
  •  you're right it's better, I will reveal all mines when we lose
  • of course, easy, from a little prototype to an endless MMO. I'll try to do it during the night :p Seriously, choosing map size (and number of bombs) is a good idea. And thanks for the interesting link.

EDIT: you got it, all bombs are revealed when you lose. It only remains to make the endless MMO.

(+1)

Very cool game. It would be great if you could make the timer pause if I take off browser focus (say, to check a different tab on something unrelated while playing).

Thanks! but you're not supposed to do "something unrelated" when you clear of mines. It's serious man! :p

(Edited 1 time)

:P But I just got a phone call!

thanks to turn your phone off when minesweeping

Dude.  The bomb flagging is waaaay too sensitive.    If I miss by a tiny fraction of an inch on screen, I lose.  If you're going to be that sensitive, I need a way to zoom in or something

Not necessarily. If you look at the example, you are supposed to be able to pin down the exact point of each bomb using a minimum of three probes (hence the name of the game). If you're not able to click on the exact spot and you're on Windows, use Magnifier:
{WinKey and +} launches the program as well as zooms in
{WinKey and -} zooms out
{WinKey + Esc} closes Magnifier

Thanks for feedback. I will work on a zoom feature.

(+1)

Very cool idea!

At first I though that it was not really clear where the mines are, but after a bit it is actually really fun! :D

Thanks!