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Triangulation

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Devlog

  • v1.2
    June 23, 2017 by Tortue
    1
    Zoom! using mouse wheel. Decision 1: limited zoom in Decision 2: do not use 'non-scaling-stroke' vector effect for probe rings because it makes the intersections too visible and i prefer to keep a bit... Continue reading
  • v1.1.1: fix display bug
    June 21, 2017 by Tortue
    Fix display of all bombs when you lose. Depending on how much bombs was previously discovered, some of undiscovered bombs weren't shown Thanks /u/DireTaco for pointing this out... Continue reading
  • v1.1 - some updates after feedback
    June 20, 2017 by Tortue
    Thanks to the great itch.io and reddit communities for feedback! Here some updates: Disable/Enable probe by right click on it. For readability reason. Avoid overlapping bombs Reveal all bombs when los... Continue reading
  • Release v1
    June 20, 2017 by Tortue#minesweeper, #puzzle, #triangulation
    This is a quick prototype I had on my pc based on a single mechanic. I clean it a bit and release it for the good of mankind... To make it more interesting and challenging I added a score board so we... Continue reading
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